In the past Guillermo del Toro has used ghosts as metaphors for fractured relationships (The Devil’s Backbone) and task-master demons as the personifications of the ill effects of civil war and bad parenting (Pan’s Labyrinth), but in Pacific Rim he goes Hollywood and delivers a simple giant monsters vs. giant robots saga. Which….when you think about…in the hands of del Toro…should be totally badass, right? I mean, 180 million dollars to film non-stop monsters vs. robots mayhem? What could go wrong?
Pacific Rim is by no means a bad flick, in fact, most of it is quite fun. I just couldn’t help feeling underwhelmed considering the can’t miss concept and del Toro’s knack for adding deeper meaning to genre conventions while delivering some of the most wildly imaginative creature effects you’ll ever see. Everything about it is just…well…good…but not as good as it should be…or as good as I wished it could be.
The monster (kaiju) and robot (jaegar) designs are well done and handled with great care (it’s not your typical cut-and-paste CGI) but sadly, though saturated with rich colors and photographed much more cleanly than a Michael Bay film, the gee-whiz effects spend most of the film hazed in smoke, the dark of night or covered in water. I would’ve liked some more lingering shots…some more day time stuff…to really bring about that sense of awe. Continue reading