I grew up watching Toho’s many incarnations of Godzilla. I loved Godzilla – especially the 1989 Godzilla: Monster of Monsters Nintendo video game. I loved all of the films too, from the iconic 1954 Gojira original to the ridiculousness of “Baby Godzilla” blowing bubbles to the overly melodramatic Godzilla 1985 to the righteously badass Marv Newland animated student film Bambi Meets Godzilla (for the love of god, Youtube it) – still my favorite in the canon, and in that one we only ever see the monster’s foot, so quit your whining about his 2014 screen time! Because of its Japanese origins stemming from real nuclear horrors, it was an inherently silly franchise that somehow always carried some weight, or the illusion of weight…as if it was far more serious or important than it really was. Also our fond memories of watching it as children fogged the reality of its natural stupidity. For some ungodly reason, fans still reeling from the rape of Godzilla in 1998 placed insanely lofty expectations on this latest film incarnation thinking that this Godzilla had to be something more – it had to match our fantasies…it had to be everything we ever dreamed of.
In steps Gareth Edwards, indie director of the silly emo but shockingly effective character drama, Monsters, that had two unlikely people falling in love while trying to get out of Mexico – a Mexico that just happened to be under quarantine due to some rampaging giant walking…squids? It was a fun little genre mash-up. Continue reading →
In the past Guillermo del Toro has used ghosts as metaphors for fractured relationships (The Devil’s Backbone) and task-master demons as the personifications of the ill effects of civil war and bad parenting (Pan’s Labyrinth), but in Pacific Rim he goes Hollywood and delivers a simple giant monsters vs. giant robots saga. Which….when you think about…in the hands of del Toro…should be totally badass, right? I mean, 180 million dollars to film non-stop monsters vs. robots mayhem? What could go wrong?
Pacific Rim is by no means a bad flick, in fact, most of it is quite fun. I just couldn’t help feeling underwhelmed considering the can’t miss concept and del Toro’s knack for adding deeper meaning to genre conventions while delivering some of the most wildly imaginative creature effects you’ll ever see. Everything about it is just…well…good…but not as good as it should be…or as good as I wished it could be.
The monster (kaiju) and robot (jaegar) designs are well done and handled with great care (it’s not your typical cut-and-paste CGI) but sadly, though saturated with rich colors and photographed much more cleanly than a Michael Bay film, the gee-whiz effects spend most of the film hazed in smoke, the dark of night or covered in water. I would’ve liked some more lingering shots…some more day time stuff…to really bring about that sense of awe. Continue reading →